[Sidefx-houdini-list] Houdini To maya

Spiros Makris makris.spiros at gmail.com
Tue Oct 21 03:50:01 EDT 2008


How about this: <http://houdinistuff.com/>http://houdinistuff.com/   (maya
bgeo plugin) .I have tried it with meshes and it works fine. It supports
particles too. <http://houdinistuff.com/>

On Tue, Oct 21, 2008 at 8:16 AM, Mark Story <mstory at xion.org> wrote:

> Hi Stephen,
>
> Are only needing to export point data out of Houdini into Real Flow?
>
> The exporter for Houdini won't write mesh .bin files, only particle .bin
>  & mesh .sd files.
>
>
> Take care,
> Mark
>
>
> > I second this one, for a fast and reliable solution I think is the best.
> > Other option, get a python script that convert .geo files in pdc maya
> > particle cache files.
> >
> > 2008/10/20 Michael Goldfarb <goldfarb at coredp.com>
> >
> >> real flow .bin format?
> >>
> >> Stephen Jones wrote:
> >>
> >>> I have a rather large poly count particle simulation that i would like
> to
> >> send into maya. it's been animated over 300 frames. and im wondering
> what
> >> would be the best way to get that back into maya so i can light and
> texture
> >> it. i've tried doing the fbx export but it crashes on me everytime, so
> i'm
> >> guessing that the fbx exporter isn't really up to it's full potential
> yet.
> >> if anyone has any ideas or good techniques on getting a pretty heavy
> >> animation sequence from houdini to maya that would be awesome!
> >>> Thanks,
> >>> Stephen
> >>> sjones29 at student.scad.edu
> >>>
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> >> --
> >> .......................................................................
> >> Michael Goldfarb                            email: goldfarb at corefa.com
> >> c.o.r.e. digital pictures                        http://www.coredp.com
> >> .......................................................................
> >> "Unless you're an astronaut, secret agent, vampire hunter,
> >> or all three, you're probably a sellout; screw you."
> >> - Maddox 2003
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