[Sidefx-houdini-list] Houdini To maya
stephenbjones25 at yahoo.com
Mon Oct 20 12:32:09 EDT 2008
yeah i'll be glad to send you the scene file. i do a a facet node that is uniqeing points. but the thing about this is that i'm only birthing particles on frame one. what is an email address i can email you the obj and the .hip file?
sjones29 at student.scad.edu
----- Original Message ----
From: Oleg Samus <oleg at sidefx.com>
To: sidefx-houdini-list at sidefx.com
Sent: Monday, October 20, 2008 12:15:42 PM
Subject: Re: [Sidefx-houdini-list] Houdini To maya
FBX in general might not be an ideal method for this particular case.
For example, if the number of vertices in your simulation changes over
its 300 frames, as is often the case with particles, we can only convert
it through FBX by using a custom workaround, since FBX format spec does
not support variable-vertex count animated geometry.
However, if the overall vertex count in your sim stays the same, FBX
should be able to handle it. If this is the case, is there any way you
could send me your scene (or a similar one which leads to the same
crash) so I can take a look at it?
> I have a rather large poly count particle simulation that i would like to send into maya. it's been animated over 300 frames. and im wondering what would be the best way to get that back into maya so i can light and texture it. i've tried doing the fbx export but it crashes on me everytime, so i'm guessing that the fbx exporter isn't really up to it's full potential yet. if anyone has any ideas or good techniques on getting a pretty heavy animation sequence from houdini to maya that would be awesome!
> sjones29 at student.scad.edu
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