[Sidefx-houdini-list] quadrilateral meshing

herman herman02 at netvigator.com
Tue Oct 14 04:58:14 EDT 2008


ha, yes, great! why not i think of that!

cheers

----- Original Message ----- 
From: "Simon Barrick" <simon at primalpictures.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Tuesday, October 14, 2008 4:44 PM
Subject: Re: [Sidefx-houdini-list] quadrilateral meshing


> One way that works in some cases is to convert to polys (must be quads)
> then put done a polybevel sop and set the relative inset to 0.5
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of herman
> Sent: 14 October 2008 09:16
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] quadrilateral meshing
>
> hi all,
>
> would like to know if any sop in houdini can adjust the meshing into a
> quadrilateral (or diamond shape, angle not 90 degree)
> http://1.bp.blogspot.com/_HZ8hEOJYC_Y/SPKdsQJzXjI/AAAAAAAAD94/HNkL7VuERH
> E/s1600-h/09.jpg
>
> because by default, the meshing for box or sphere is a square, i tried
> the divide sop> bricker polygon> angle, but it doesn't seem to get the
> effect i want.
>
> wonder if houdini can adjust the pattern of meshing.
>
> thanks
>
> herman
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