[Sidefx-houdini-list] quadrilateral meshing

Simon Barrick simon at primalpictures.com
Tue Oct 14 04:44:26 EDT 2008


One way that works in some cases is to convert to polys (must be quads)
then put done a polybevel sop and set the relative inset to 0.5 

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of herman
Sent: 14 October 2008 09:16
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] quadrilateral meshing

hi all,

would like to know if any sop in houdini can adjust the meshing into a
quadrilateral (or diamond shape, angle not 90 degree)
http://1.bp.blogspot.com/_HZ8hEOJYC_Y/SPKdsQJzXjI/AAAAAAAAD94/HNkL7VuERH
E/s1600-h/09.jpg

because by default, the meshing for box or sphere is a square, i tried
the divide sop> bricker polygon> angle, but it doesn't seem to get the
effect i want.

wonder if houdini can adjust the pattern of meshing.

thanks

herman
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