[Sidefx-houdini-list] Rayhit returning wierd normal

Andy Nicholas andy at andynicholas.com
Mon Oct 13 13:37:45 EDT 2008

Nice! I'm surprised that there's no visible "chunking" going on.

I think I would be surprised if I didn't have problems with a fluid's
geometry though. Anything with small pieces of geometry (i.e. smaller than
a volume cell) for example would probably end up rounded off. How does
your SDF shader work with a load of particles put through the Particle
Fluid Surface node?

> Andy Nicholas wrote:
>> Thanks for the suggestion. Wouldn't an SDF potentially cause a visible
>> smoothing artifact on the wetmap due to it's resolution?
> Not really. You can get a smoother result if you use the sdf value as
> is, but if you do an "if sdf < 0" then you will get a nice precise result.
>> Or is the volumetric interpolation better than I'm giving it credit for?
> Yes :)
> This has a sphere of sdf resolution 20
> http://eetu.iki.fi/sdf/sdf_shader.jpg
> Scene - http://eetu.iki.fi/sdf/sdf_shader.zip
> eetu.
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