[Sidefx-houdini-list] Rayhit returning wierd normal
daveinengland at gmail.com
Mon Oct 13 11:14:28 EDT 2008
I'd second the sdf solution. You could also with that determine how deep in
the liquid you are. So theoretically, if it's deeper, it has been soaking
longer and could get a darker version of wet, etc.
Plus, sdf's are fast.
On 10/12/08, eetu at iki.fi <eetu at iki.fi> wrote:
> > so this means I can get my wetmap shader to work
> > without having to resort to something like an occlusion shader.
> Perhaps you could just query an SDF representation of the fluid?
> Depending on your fluid, it might be simpler and more robust.
> (long time lurker, first time poster - hi all :)
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