[Sidefx-houdini-list] Rayhit returning wierd normal

Andy Nicholas andy at andynicholas.com
Fri Oct 10 09:17:54 EDT 2008

Just a quick question... has anyone had any issues with the VEX shader
node "rayhit" returning utter rubbish in the output normal? I'm getting a
whole load of moire like noise patterns being returned (I've made sure
there's no intersecting geometry).



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