[Sidefx-houdini-list] mantra "clusterThis" procedural geometry DSO

Andrew D Lyons tstexture at gmail.com
Wed Oct 8 16:49:34 EDT 2008


Hmm,

You could instance wavelets onto the points to create some kind of
granular synthesis. We need a wavelet shader!

I'll open a dialogue with management about our possible involvement in
open source projects.

Thanks again Mark - this is good stuff...

Cheers

2008/10/8 Mark Story <mstory at xion.org>:
> Jingle Bells, Jingle Bells ... Ho Ho Ho!  :-)
>
> Hi Andrew!
>
> We'd love to have your (and others @ Laika) involvement.   I'm gonna do
> a fair amount of cleanup/design for the next release, hopefully by the
> end of next week.  Then it'll be ready for building the nifty parts,
> CVEX and volumetric processing of attributes and what not.
>
> And don't think I haven't got plans to generate music from this!  :-)
> I've got some ideas of spitting out CSound score files to build some
> really "different" audio efx.  Neato mosquito!
>
> There's a bit of stuff I forgot to include in the release notes, will
> have that posted later today.  There's some odd stuff that can happen,
> but most of the the time, it creates some nice geo, even with such
> simple method.  Fun.
>
> Cheers!
>
>
> Mark
>
>
>> :)))
>>
>> It's Christmas!!
>>
>> (Lets see how we can help...)
>>
>> Cheers
>>
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
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