[Sidefx-houdini-list] Point instancing

Javier Meroño javiermerono at hotmail.com
Thu Nov 27 07:10:31 EST 2008


Sure thing.

http://forums.odforce.net/index.php?showtopic=7332&hl=

I thought I had created another one recently, but I can´t find it. That one shows a couple of interesting replies though...

Javier.

> Date: Thu, 27 Nov 2008 12:15:04 +0100
> From: b.fx at free.fr
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Point instancing
> 
> hello,
> 
> Can you send a link to that thread ?
> thanks
> francois
> 
> ----- Mail Original -----
> De: "Javier Meroño" <javiermerono at hotmail.com>
> À: sidefx-houdini-list at sidefx.com
> Envoyé: Jeudi 27 Novembre 2008 11:46:25 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne
> Objet: Re: [Sidefx-houdini-list] Point instancing
> 
> 
> I´ve noticed this as well, and there´s a thread I created at odforce about this.
> Seems like Mantra doesn´t manage memory properly when it comes to instancing.
> For me, the options right now are using true copies, or even better using delayed loading.
> 
> I hope this gets fixed soon.
> 
> Javier.
> 
> > Date: Thu, 27 Nov 2008 10:32:48 +0000
> > From: andy at andynicholas.com
> > To: sidefx-houdini-list at sidefx.com
> > Subject: [Sidefx-houdini-list] Point instancing
> > 
> > Hi guys,
> > 
> > Does anyone happen to know why instancing objects seems to take so long
> > when rendering? I had  a bunch of points (about 20,000) and I just wanted
> > to render some spheres at those locations. It ended up being much faster
> > to just use a Copy SOP to create the geometry than using point instancing.
> > I just wondered if I was doing something wrong?
> > 
> > Thanks
> > 
> > Andy
> > 
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