[Sidefx-houdini-list] Point instancing
b.fx at free.fr
Thu Nov 27 06:15:04 EST 2008
Can you send a link to that thread ?
----- Mail Original -----
De: "Javier Meroño" <javiermerono at hotmail.com>
À: sidefx-houdini-list at sidefx.com
Envoyé: Jeudi 27 Novembre 2008 11:46:25 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne
Objet: Re: [Sidefx-houdini-list] Point instancing
I´ve noticed this as well, and there´s a thread I created at odforce about this.
Seems like Mantra doesn´t manage memory properly when it comes to instancing.
For me, the options right now are using true copies, or even better using delayed loading.
I hope this gets fixed soon.
> Date: Thu, 27 Nov 2008 10:32:48 +0000
> From: andy at andynicholas.com
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Point instancing
> Hi guys,
> Does anyone happen to know why instancing objects seems to take so long
> when rendering? I had a bunch of points (about 20,000) and I just wanted
> to render some spheres at those locations. It ended up being much faster
> to just use a Copy SOP to create the geometry than using point instancing.
> I just wondered if I was doing something wrong?
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