[Sidefx-houdini-list] Shelf Question

c.p.brown cpb at snotbubble.com
Mon Nov 17 00:41:37 EST 2008

... or just an insightful production artist.


On 16/11/2008 at 8:20 PM Peter Robbinson wrote:

>Counter-intuitive as it may be it is only the experienced, veteran 
>production artist that can determine if an easy method is indeed 
>Pablo Giménez wrote:
>> Of course at certain levels the application for some users that just
>need to
>> use custom tools is not so important.
>> But tell this to the TDs.
>> If things can be easy do it easy, if people at certain level don't need
>> know all the gory details of the asset, simply apply it learn how to use
>> and deliver shots, why to make things more complicated, is not a matter
>> being more or less like maya, is a metter to provide an easy access to
>> things that should being easy and fast.
>> Snd sorry, MEL scripts integration in Maya is very far from how tools are
>> integrated in Houdini, in Houdini they really integrate in the whole
>tool in
>> Maya is like a chaos of code snippets scattered across all the pipeline.
>> The only thing in my opnion that needs shelf scrips is to be saved in
>> as other assets, I think they are assets by themselves, and not to be in
>> different file. This will simplify a lot the process of manteining
>> and alse allows to have custom operators and their correspondng shelf
>> scripts in the same location (ok you can do it now if the script is
>> in the operator, but not if the script is independent of any operator, I
>> think).
>> 2008/11/17, Gene Dreitser <keyframe at rogers.com>:
>>> I hear what you are saying -- that said, I'd argue that the reason this
>>> works is because the pipeline scripts themselves are well thought out,
>>> rather then their specific binding to a GUI control.  The reason it's
>>> and sexy is certainly not because of the shelf -- it's just a place to
>>> things after all, right?
>>> Bear in mind that these tools have been designed specifically for your
>>> company's workflow -- therefore they work.  If, however, you attempted
>>> pick up someone else's 'smart tools' -- do you feel that they would
>>> just as well within your given contraints/pipeline?  My guess is, not so
>>> much -- not beyond a trivial level anyway.
>>> The Million or so assorted MEL scripts presently scattered all over the
>>> internet is strong evidence to suggest that perhaps these flashes of
>>> brilliance aren't as transportable as they sounds in principal.
>>> There is no question that having similar looking buttons in one app and
>>> another will make users feel more comfortable migrating, but that's not
>>> feature, is it?  More to the point, if the pipeline is so well thought
>>> and completely abstracts the user from the apps, why should anyone care
>>> app they are using?  at that stage, they are users of your custom tools
>>> so then Houdini, or Maya...
>>> G
>>> ________________________________
>>> From: Andrew D Lyons <tstexture at gmail.com>
>>> Speaking from the perspective of someone working at a large studio
>>> that was originally Maya - but then went Houdini - shelves, and the UI
>>> overhaul in general seem to have helped to bridge the transition for
>>> new users with next-to-no Houdini experience. Our whole pipeline is
>>> written in Python, and all our interfaces to that pipeline have
>>> manifested as shelf buttons. Like many big studios, we have a paradigm
>>> where expert TD's make shrink-wrapped tools for novice artists to use
>>> in mass production. For that shelves are perfect. We have a very
>>> similar configuration of shelf buttons in both Maya and Houdini.
>>> That's kind of cool for new users.
>>> Cheers
>>> --
>>> =======================================
>>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>>> =======================================
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