[Sidefx-houdini-list] long-shot script request: increment frame based on sub-samples

Vincent Serritella vincent at imageworks.com
Thu Nov 13 18:51:51 EST 2008

Hi Michael,

> In Maya, the sub-frame sampling is global to the session. We have key
> bindings that allow us to increment by frame, or by sub-frame sample.
This is possible as well by setting your global playback in the "Global 
Animation Options".   You can as well set hotkeys or alias to toggle 
between the options as well. For instance, you can pull up the "alias 
and variables" and set the following:

F1 = fplayback -i off ( turns integer frame stepping off and allows sub 
frame stepping )
F2 = fplayback -i on ( sets integer frame stepping )
F3 = fplayback -s .1  ( sets the step size to .1 )
F4 = fplayback -s .5 ( sets the step size to .5 )

...this would be a nice shelf set to add in H9 for yourself if you like 
this workflow.

Hope that helps.

> I'm really missing that from Houdini. I love that I can configure the
> sub-sampling per simulation, but I need to be able to step sub frames.
> Has anyone written a script that will increment the frame based on the
> oversampling of the active network pane?
> MO
> --
> Michael K O'Brien
> mobrien at pixar.com
> Pixar
> HEDBERG: I played golf. I'm not good at golf. I never got a hole-in-one, but
>          I did hit a guy. That's way more satisfying. You're supposed to
>          yell, "Fore," but I was too busy mumbling, "There ain't no way
>          that's going to hit him."
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