[Sidefx-houdini-list] Transparent Plane in Reflection Problem

steven ong steve_nong at pointy.tv
Mon Nov 10 15:57:57 EST 2008


You have to set the Reflection Mask (the Object's Render > Shading tab) 
of the cog Object to exclude the plane (Reflection Mask: * ^plane) or 
just reflect itself. (Reflection Mask: cog)


PS The mailing list doesn't allow file attachments.

R. Gilkes wrote:
> Hi,
> I have a basic scene here. A simple cog with a VEX metal shader on it and a
> HDR as the env map and a VEX Super Material on a plane that uses
> transparency to cut some of the plane out. The transparency works fine on
> the plane, but in the reflection still shows the plane. I have attached the
> files.
> Thanks for your help!
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