[Sidefx-houdini-list] CHOP HDK Question

Chip Collier photex at gmail.com
Sun Nov 9 07:57:03 EST 2008


You rock Ed! I've seen some things related to this in PRM_Type.h but  
it didn't click.

Cheers,
Chip


On Nov 8, 2008, at 10:15 PM, Edward Lam wrote:

> That's what is known as a "multi-parm". There's an example of it in  
> the
> HDK sample, SOP_HDKObject. Look for PRM_MULTITYPE_LIST.
>
> Cheers,
> -Edward
>
> On Sat, November 8, 2008 12:49, Chip Collier wrote:
>> As promised: http://www.wasbecause.com/video/ 
>> CHOP_OpenSoundControl.mov
>>
>> A quick question about parameters: On certain OPs such as the mantra
>> rop, you have that groovy alternate output variable section where you
>> can add or remove parameters. Is that a standard parameter that I'm
>> not finding or is that a sort of advanced composite of parameters  
>> that
>> you have to build yourself?
>>
>> Cheers,
>> Chip
>>
>>
>> On Nov 7, 2008, at 7:17 PM, Chip Collier wrote:
>>
>>> I'll take a beer in lieu of a kiss! I'll try to get a video up this
>>> weekend.
>>>
>>> Sent from my iPhone
>>>
>>> On Nov 7, 2008, at 4:57 PM, Ihab Abdel Razek <ihab.razek at gmail.com>
>>> wrote:
>>>
>>>> If you do that I'm going to kiss you!
>>>> (eeewww!)
>>>> Hell! Yeah I'll do it!!!
>>>>
>>>> :)
>>>>
>>>> Ihab
>>>> Air studio
>>>> www.theairstudio.com
>>>> (sent from I-phone)
>>>>
>>>> On Nov 7, 2008, at 9:46 PM, Chip Collier <photex at gmail.com> wrote:
>>>>
>>>>> Thanks for clearing this up for me. No point to make it realtime
>>>>> then
>>>>> since this really isn't time bound. Just packets that arrive in
>>>>> whatever order.
>>>>> Honestly it's cool enough to be able to use my iPhones  
>>>>> accelerometer
>>>>> to control the orientation of objects! :)
>>>>>
>>>>> Cheers,
>>>>> Chip
>>>>>
>>>>>
>>>>>
>>>>> On Nov 7, 2008, at 2:08 PM, Mark Alexander wrote:
>>>>>
>>>>>> CHOPs won't cook automatically unless the frame is changing, even
>>>>>> the
>>>>>> realtime ones.
>>>>>>
>>>>>> The CHOP_RealtimeGenerator does a bit of work for you in that it
>>>>>> always
>>>>>> gives you a buffer equal in size to the last frame jump (1  
>>>>>> frame if
>>>>>> realtime is off, 1 or more frames if it's on). Other than that,
>>>>>> it's
>>>>>> similar to a regular node.
>>>>>>
>>>>>> Cheers,
>>>>>> M.
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>
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