[Sidefx-houdini-list] scattering points
Andrew D Lyons
tstexture at gmail.com
Thu Nov 6 23:47:21 EST 2008
There was a big thread on this recently. Do a search for "smooth
distribution". Many over-sample and then use facet SOP consolidate by
distance. We have something that uses attribute transfer, a foreach
sop, and some vops to push points away from neighbours.
2008/11/6 Marcos Kotlhar <kikohoudini at escritorioemcasa.net>:
> I can't figure out how to scatter points on a surface but have them be
> a certain radius apart from each other. Tried it with particles using
> the interact pop and a few other things but it just got really messy.
> any ideas?
> Thanks a lot!
> Marcos K
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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