[Sidefx-houdini-list] polybevel & divide sop
rangi at kanuka.com.au
Tue Nov 4 02:41:36 EST 2008
> thanks rangi, some error in opening the file. may be different version.
You don't say what the error is.. so can't really help there. But it was
built with h9.5.255. It's a very simple scene so I'm surprised it won't
Pablo... that hip uses a mix in a vop sop, which was my first
suggestion. Using a point sop was mentioned as an alternative in case
Herman didn't feel at home in vop land.
> thanks for the help anyway.
> cheers herman
> ----- Original Message -----
> From: "Rangi Sutton" <rangi at kanuka.com.au>
> To: <sidefx-houdini-list at sidefx.com>
> Sent: Monday, November 03, 2008 9:12 AM
> Subject: Re: [Sidefx-houdini-list] polybevel & divide sop
>> herman wrote:
>>> hi rangi,
>>> thanks for the respond, this is the kind of result i'm testing with
>>> i want to create some continues meshing pattern that can varies according
>>> with the type of expression i input, like sin, rand that can apply to
>>> polybevel & divide, so i can control the size of each primitive and not
>>> an even "weight" or "relative inlets" apply to the whole volume.
>>> The method u suggest sound very interesting, however, i'm not an advance
>>> houdini user, i'm not quite fully comprehend your method. will try my
>>> to understand.
>> Hey Herman,
>> Here's an example network that demonstrates blending between two
>> versions of a model using a point attribute.
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