pbowmar at gmail.com
Mon Mar 31 19:46:36 EDT 2008
Can you describe or give a link to what the mia_material does exactly?
Sounds like an uber-material/VOPnet type thing?
On 31/03/2008, Meng-Yang Lu <ntmonkey at gmail.com> wrote:
> After cranking out a few projects in MR, I was lucky enough to take a
> Shaders/Vex course at SESI . That was really helpful in understanding
> building shaders and rendering using Mantra and VEX. Like almost everything
> in Houdini, you can take apart what's already there to learn, or roll your
> own flavor. I must admit, Mantra is really impressive. It would appear you
> have almost the best of both worlds at your hand, with the small sacrifice
> of not having something like mia_material in Mental Ray for simplicity.
> I know what app I'm going to be busy with for the remaining of 2008. Really
> great work by the boys and girls at SideFX.
> On Mon, Mar 31, 2008 at 11:19 AM, pingo van der brinkloev <
> houdinilist at comxnet.dk> wrote:
> > This is excellent feedback You guys rock.
> > First of all I'm glad to read I'm not the only one who thinks
> > Mentalray is an ok render, and would like it implemented more. It's
> > exactly the OOTB shaders that makes it so easy to work with- then I
> > can always build on them.
> > Second. It looks like I'm gonna have to learn Mantra. Also sounds like
> > it resembles Renderman.
> > Now unfortunately it's very true that Mantra lacks learning material
> > (please SESI?). But you say get some material on Renderman?
> > Any suggestions? Books? DVD's?
> > - a very good point to sticking to Mantra was also the price of
> > standalone Mentalray and Renderman licenses. (With all those 8 core
> > machines popping up they must be having a field day).
> > Thanks for all the replies. It was very interesting to get your
> > thoughts on this.
> > cheers
> > pingo
> > It looks like there's a lot of reasons to at least start with Mantra.
> > On 31/03/2008, at 15.51, François Duchesneau wrote:
> > > Interesting. Let us know when you have that ready.
> > >
> > > François
> > >
> > > Andras Ikladi wrote:
> > >> I'm in the process of launching (actually it was long due) a
> > >> website dealing with these Houdini pipeline design and implementation
> > >> issues and have couple of articles already written up, just need
> > >> another couple of days to get over this current deadline and finish
> > >> up
> > >> before the next one hits :)
> > >>
> > >> cheers,
> > >> Andras
> > >>
> > >> On Sun, Mar 30, 2008 at 4:24 PM, robert east
> > >> <east.robert at gmail.com> wrote:
> > >>
> > >>>> We are in the process of preparing a pipeline for a new company
> > >>>> that
> > >>>> will use Maya and Houdini. All the lighting and FX will be in
> > >>>> Houdini
> > >>>> and one of the main reasons we chose Houdini for all lighting
> > >>>> workstation is because of Mantra. I've used it on an other
> > >>>> project and
> > >>>> it's a production proven renderer including point cloud, i3d
> > >>>> (brickmaps), ray tracing, micro-polygons etc.
> > >>>> François
> > >>>
> > >> _______________________________________________
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> > >>
> > >>
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> Meng Yang Lu
> 3D Operator
> The Mill LA
> Sidefx-houdini-list mailing list
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