[Sidefx-houdini-list] Mantra/Renderman/Mentalray

Peter Bowmar pbowmar at gmail.com
Mon Mar 31 19:46:36 EDT 2008


Can you describe or give a link to what the mia_material does exactly?
Sounds like an uber-material/VOPnet type thing?

Cheers,

Peter B

On 31/03/2008, Meng-Yang Lu <ntmonkey at gmail.com> wrote:
> After cranking out a few projects in MR, I was lucky enough to take a
>  Shaders/Vex course at SESI .  That was really helpful in understanding
>  building shaders and rendering using Mantra and VEX.  Like almost everything
>  in Houdini, you can take apart what's already there to learn, or roll your
>  own flavor.  I must admit, Mantra is really impressive.  It would appear you
>  have almost the best of both worlds at your hand, with the small sacrifice
>  of not having something like mia_material in Mental Ray for simplicity.
>
>  I know what app I'm going to be busy with for the remaining of 2008.  Really
>  great work by the boys and girls at SideFX.
>
>  -Lu
>
>
>  On Mon, Mar 31, 2008 at 11:19 AM, pingo van der brinkloev <
>  houdinilist at comxnet.dk> wrote:
>
>  > This is excellent feedback You guys rock.
>  >
>  > First of all I'm glad to read I'm not the only one who thinks
>  > Mentalray is an ok render, and would like it implemented more. It's
>  > exactly the OOTB shaders that makes it so easy to work with- then I
>  > can always build on them.
>  > Second. It looks like I'm gonna have to learn Mantra. Also sounds like
>  > it resembles Renderman.
>  > Now unfortunately it's very true that Mantra lacks learning material
>  > (please SESI?). But you say get some material on Renderman?
>  >
>  > Any suggestions? Books? DVD's?
>  >
>  > - a very good point to sticking to Mantra was also the price of
>  > standalone Mentalray and Renderman licenses. (With all those 8 core
>  > machines popping up they must be having a field day).
>  >
>  > Thanks for all the replies. It was very interesting to get your
>  > thoughts on this.
>  >
>  > cheers
>  >
>  > pingo
>  >
>  > It looks like there's a lot of reasons to at least start with Mantra.
>  > On 31/03/2008, at 15.51, François Duchesneau wrote:
>  >
>  > > Interesting. Let us know when you have that ready.
>  > >
>  > > François
>  > >
>  > > Andras Ikladi wrote:
>  > >> I'm in the process of launching (actually it was long due) a
>  > >> website dealing with these Houdini pipeline design and implementation
>  > >> issues and have couple of articles already written up, just need
>  > >> another couple of days to get over this current deadline and finish
>  > >> up
>  > >> before the next one hits :)
>  > >>
>  > >> cheers,
>  > >> Andras
>  > >>
>  > >> On Sun, Mar 30, 2008 at 4:24 PM, robert east
>  > >> <east.robert at gmail.com> wrote:
>  > >>
>  > >>>> We are in the process of preparing a pipeline for a new company
>  > >>>> that
>  > >>>> will use Maya and Houdini. All the lighting and FX will be in
>  > >>>> Houdini
>  > >>>> and one of the main reasons we chose Houdini for all lighting
>  > >>>> workstation is because of Mantra. I've used it on an other
>  > >>>> project and
>  > >>>> it's a production proven renderer including point cloud, i3d
>  > >>>> (brickmaps), ray tracing, micro-polygons etc.
>  > >>>> François
>  > >>>
>  > >> _______________________________________________
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>  > >>
>  > >>
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>
>
>
> --
>  Meng Yang Lu
>  3D Operator
>  The Mill LA
>
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