[Sidefx-houdini-list] Cd in VOP SOP

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Mon Mar 31 10:04:41 EDT 2008


Ah right... and not connecting anything to the Cd output.
Hmmm sounds like that would work.

nice,
benS

Louis Dunlevy wrote:
> the import attribute vop has a success flag. you could pipe that to an 
> if subnet containing an add attribute vop
>
> Ben Schrijvers wrote:
>   
>> Hi Sean,
>>
>> I geuss as soon as you connect something to the Cd output inside the VOP 
>> Sop it will output Cd.
>> Don't think you can do the switch inside the VOP Sop..
>> So maybe you need to use an Attribute Sop to delete the Cd attribute and 
>> a Switch Sop with expression to do the switch afterward.
>> You could use the hasattribute() expression to test if there was a Cd 
>> attribute on the input of the VOP Sop.
>>
>> cheers,
>> benS
>>
>>
>> Sean Lewkiw wrote:
>>   
>>     
>>> Hi,
>>>
>>> Let's say I want to be able to switch between affecting point colours 
>>> using a VOP SOP and not affecting point colours.
>>>
>>> Right now I'm using a switch VOP.  If the geo has no point colours to 
>>> begin with, it gets assigned point colours when switched to what I want 
>>> to be a null effect.  I can't figure out how you can make a switchable 
>>> effect that has no effect if that's what you want.
>>>
>>> Sean
>>>
>>>   
>>>     
>>>       
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