[Sidefx-houdini-list] PBR render noise, tips?
paul at realisestudio.com
Mon Mar 31 08:43:21 EDT 2008
On 31/03/2008, Abdelkareem Abonamous <anamous at gmail.com> wrote:
> AFAIK, the main quality control for Micropoly PBR is the ray variance
> antialiasing (under the sampling tab). try changing that from the
> defaults (1 and 9) to something like 64 and 512.
btw, quoting andrew:
> The variance option is not used for PBR. it will use the maximum of the
> min/max ray sample parameters.
also, the good thing about MP-PBR is your decoupling motion the lighting
from the motion sampling. great if your using motion blur - as hilites blur
v well as opposed to the raytraced blurring - which can get v grainy...
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