[Sidefx-houdini-list] PBR render noise, tips?

Rangi Sutton rangi.sutton at gmail.com
Mon Mar 31 06:49:29 EDT 2008

On 31/03/2008, Abdelkareem Abonamous <anamous at gmail.com> wrote:
> AFAIK, the main quality control for Micropoly PBR is the ray variance
> antialiasing (under the sampling tab). try changing that from the
> defaults (1 and 9) to something like 64 and 512.

Cool! Thanks, I'd just found that setting in a thread on the forum. Mucho

PBR currently isn't too quick, specially MPBR. if you have some memory
> to burn, try the normal PBR which is much much quicker, but eats up
> memory like crazy. the main controls for PBR are the pixel samples.

Its quicker!? Wow.. OK. Will try that one.  Not thrashing RAM yet.. pretty
simple scene.


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