sidefx at trinix.ca
Sun Mar 30 08:41:06 EDT 2008
We are in the process of preparing a pipeline for a new company that
will use Maya and Houdini. All the lighting and FX will be in Houdini
and one of the main reasons we chose Houdini for all lighting
workstation is because of Mantra. I've used it on an other project and
it's a production proven renderer including point cloud, i3d
(brickmaps), ray tracing, micro-polygons etc.
The great thing about it is that rendering licenses are free. They
suggest to buy around 1 batch license per 5 render machine but it's much
cheaper than MentalRay or RenderMan. The shading language is very
similar to RenderMan.
Bottom line you should at least give it a try and let me know if you
find a major problem to using it in a big production, I'd like to know.
Simon Kapeniak wrote:
> Can I ask why you make a switch from XSI? As to your question there gonna be
> lots of answer here soon so I'll wait ;)
> 2008/3/30, pingo van der brinkloev <houdinilist at comxnet.dk>:
>> Hi. I'm new here in the world of houdini and making the switch from XSI
>> Is anyone using Mental Ray with Houdini? How does it work, compared to
>> XSI (very tightly integrated and node based).
>> Should I dive onto Renderman instead? it seems to be very integrated.
>> Is it node based as well?
>> Or should I just stick to Mantra?
>> Like to hear your thoughts on this.
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>> Sidefx-houdini-list at sidefx.com
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