[Sidefx-houdini-list] 8 core render hickups

Jed Schwartz jed at jedschwartz.com
Fri Mar 21 21:24:23 EDT 2008

Hey Peter,

We are using Ubuntu 64-- Memory does not seem to be the problem-  
Monitoring processes, I can see that Ubuntu  allows way over 2.8 gigs  
of the (8 gigs) available ram to be used during a "heavy" render  
without any problem-  I'm still getting sporadic interruptions in  
renders- Sometimes from within the package, and sometimes processing  
ifd's from command line- Again, not a major inconvenience so far,   
Been too busy with production to really focus on tracking down the  
problem- Any suggestions where to look will be much appreciated!



On Mar 21, 2008, at 11:34 AM, Peter Bowmar wrote:

> Hey Jed,
> Are you using 64bit Ubuntu and Houdini builds? If not, doesn't matter
> how much RAM you have, 2.8gb is your limit... Also, remember that even
> though Mantra 9's threading uses shared memory, using more threads
> will still use some more memory because you'll have multiple buckets
> being processed simultaneously. Try a single thread with the smallest
> bucket size as the first step in testing if memory is an issue. Also
> watch "top" and see if Mantra is hitting 2.8gb or so.
> Cheers,
> Peter B
> On 10/03/2008, Jed Schwartz <jed at jedschwartz.com> wrote:
>> We set up a new 8 core MacPro running ubuntu 7.10 a couple of weeks
>>  ago- The system is blazingly fast and quite wonderful to work on.
>>  The only problem we're having is scattered segmentation fault errors
>>  when rendering-
>>  When rendering from within the package, or rendering a batch of
>>  indexed .ifd files from the command line, once or twice in 100  
>> frames
>>  I'm getting "segmentation fault (core dumped)"  - and the frame does
>>  not render- - Occasionally the render stops, but usually  my script
>>  continues the render without problems-
>>   When I monitor processes I can see memory is holding up fine (8
>>  megs) and all 8 processors are working away on the frames- It's a
>>  minor irritation to pick up the few missing frames, bit I'm thinking
>>  that I must be missing something in my ROP that's causing this
>>  behavior-?
>>  Anyone have any idea of what's going on-?
>>  Thanks!
>>  Jed-
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