[Sidefx-houdini-list] HDK : Pos using UV Attribute

brian goodwin brian.r.goodwin at gmail.com
Tue Mar 18 11:02:42 EDT 2008


I think by using the primitive attribute in VOP's, it should give u the
solution.

let me know if u need some help setting it up.


On Tue, Mar 18, 2008 at 2:59 PM, Jaideep Khadilkar <iamjaideep80 at yahoo.com>
wrote:

>  Hi All...
>
>  I want to find position of a point on a surface using its uv attributes.
> "primuv" expression gives me the position, if the surface is NURBS, but it
> uses orignal NURB uv to calculate position and doesn't use texture uv
> atrribute that we modify.
> I have a polygon model with UV texture attribute from 0 to 1. Using the uv
> texture attribute, I want to add some points evenly spaced in the uv texture
> space(like a grid) and on the corresponding positions on the model.
>
> How to do that???
>
>
> ----iamjaideep80
> (Jaideep Khadilkar)
>
>
> ---------------------------------
> Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it
> now.
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



-- 
brian



More information about the Sidefx-houdini-list mailing list