[Sidefx-houdini-list] Film at 16 bit

Pablo Giménez pablogipi at gmail.com
Thu Mar 13 07:29:46 EDT 2008

2008/3/12, Simon Kapeniak <szymon.kapeniak at gmail.com>:
> Hello Mark,
> This is extremely interesting. Are you saying that any application working
> on any current platform has to deal with a 16bit float data by converting
> it
> up to a 32bit float internally? Or it does have to do it if wants to use
> MMX/SSE? How this happens in Nuke working with EXR for example
> (theoretically)? Assuming that it doesn't use GPU which supports half
> floats
> natively, which isn't the case I bet. Surely Shake converts EXRs to 32bit
> on
> load, which illustrate that issue.

AFAIK Nuke always convert any data to 32bit, so any EXR will be converted to


Un saludo
Best Regards
Pablo Giménez

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