[Sidefx-houdini-list] Deform by null
simon at primalpictures.com
Thu Mar 13 05:42:23 EDT 2008
You can always drive the transforms on the soft transform sop using a
null that is part of a hierachy etc...
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Dragos
Sent: 13 March 2008 09:44
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Deform by null
Yes, but a handle is not a Null. A null can be part of a hierarchy etc.
Of course, solutions can be built, but clusters are a fast (workflow
wise) and elegant solution to some deformations.
Phil Spicer wrote:
> The SoftTransform SOP? Port their handles up to a higher level HAD?
> Kind regards,
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of guillaume
> Sent: 12 March 2008 18:02
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Deform by null
> Is it possible to deform/capture some polygons using nulls instead of
> bones in Houdini ? I've got a polygon mesh (a plant) with several
> groups (one by
> leaves) and I would like to animate each polygons groups using a null
> like "cluster center" in XSI.
> Thanks for any advice.
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