[Sidefx-houdini-list] Deform by null

Dragos Stefan ds_list at dsg.ro
Thu Mar 13 05:44:26 EDT 2008


Yes, but a handle is not a Null. A null can be part of a hierarchy etc.
Of course, solutions can be built, but clusters are a fast (workflow 
wise) and elegant solution to some deformations.

Dragos


Phil Spicer wrote:
> Hi,
> 
> The SoftTransform SOP? Port their handles up to a higher level HAD?
> 
> Kind regards,
> 
> Phil.
> 
> 
> 
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of guillaume
> laforge
> Sent: 12 March 2008 18:02
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Deform by null
> 
> Hi,
> 
> Is it possible to deform/capture some polygons using nulls instead of
> bones
> in Houdini ? I've got a polygon mesh (a plant) with several groups (one
> by
> leaves) and I would like to animate each polygons groups using a null
> object
> like "cluster center" in XSI.
> 
> Thanks for any advice.
> 
> Cheers
> 



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