[Sidefx-houdini-list] Deform by null

Simon Barrick simon at primalpictures.com
Thu Mar 13 05:34:19 EDT 2008


The thing missing from soft transforms is an ability to paint the
falloff weights. I think it would be a nice RFE to be able to supply
your own weighting to a soft transform sop. Of course its easy enough to
roll your own in vex but this should be native really.

Si

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Phil Spicer
Sent: 13 March 2008 09:34
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Deform by null


Hi,

The SoftTransform SOP? Port their handles up to a higher level HAD?

Kind regards,

Phil.



-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of guillaume
laforge
Sent: 12 March 2008 18:02
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] Deform by null

Hi,

Is it possible to deform/capture some polygons using nulls instead of
bones in Houdini ? I've got a polygon mesh (a plant) with several groups
(one by
leaves) and I would like to animate each polygons groups using a null
object like "cluster center" in XSI.

Thanks for any advice.

Cheers

-- 

Guillaume Laforge | La Maison
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