[Sidefx-houdini-list] rendering in UV space and wrong scale.

Simon Kapeniak szymon.kapeniak at gmail.com
Wed Mar 12 12:48:05 EDT 2008

Nice tip with vm_* properties! Thanks! (Does it exist in Help?) I was
thinking recently what's up with "-u" beta presents there for ages now...

The question is how to deal with black edges issue except post-process
treatment (expand, erode etc filters).
Does Mantra supply some kind of "expanding" micro-poly over prim's uv? I've
heard once this is possible in PRMan, although I can be wrong here...

I can imagine that I could vary final rendering method for prim's edges (if
not edge, use texture, else compute ao), but things go little crazy this
way. Shaders start to be messy. Any ideas?


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