[Sidefx-houdini-list] mantra -u and shading layers

guillaume laforge guillaume.laforge.3d at gmail.com
Wed Mar 12 05:00:17 EDT 2008


Thanks a lot Mark and Francis-Xavier !

Those new render parameters are really useful !

Cheers

Guillaume


On Wed, Mar 12, 2008 at 9:18 AM, Francois-Xavier Boussard <b.fx at free.fr>
wrote:

> Hello
>
> Have you try UV object(vm_uvobject) and UV attribute(vm_uvattribute) ?
> Promote those parameters from "edit parameter interface"/"for
> rendering"/"render"
> You don't need to add the -u to mantra, choose the object and the
> attribute from
> the mantra/properties/render tab.
> The poor test i have done works for me (houdini 9.1.138).
>
> francois
>
>
> Selon Mark Elendt <mark at sidefx.com>:
>
> > On Tuesday Mar 11 at 21:59, guillaume laforge wrote:
> > > Hi,
> > >
> > > Is it possible to tell Mantra wich uv is used for the unwrap when
> using
> > > mantra -u ?
> > >
> > > Actually I create an attribute sop to delete all the uvs except the
> unwrap
> > > one. Then I must create an other attribute sop to rename the unwrap
> > > projection 'uv2' to 'uv'.
> > > As I rendermap an occlusion shader it is not a big deal but if I need
> all
> > my
> > > uv's to rendermap severals textures it could be a problem.
> > >
> > > So is it possible to specify wich uv is used for the unwrap using
> mantra -u
> > > ?
> > >
> >
> > In H9, try adding the vm_textureunwrap rendering properties to the
> > output driver.  This allows you to choose the object and attribute to
> > unwrap.  I *think* it works...
> >
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>
>
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-- 
Guillaume Laforge



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