[Sidefx-houdini-list] mantra -u and shading layers

guillaume laforge guillaume.laforge.3d at gmail.com
Tue Mar 11 18:37:32 EDT 2008


Thanks Mario and Ivan.

I will setup all the unwrap uv's first now ;-). Good to know.

Cheers

Guillaume Laforge | La Maison


On Wed, Mar 12, 2008 at 12:34 AM, Mario Marengo <mario at axyzfx.com> wrote:

> On March 11, 2008 04:49 pm, guillaume laforge wrote:
>
> > So I create an other uv (uv3) to unwrap my uvs (as for example, uv and
> uv2
> > were create before a copy sop). How can I setup mantra -u to render in
> the
> > uv3 space ?
>
> You can't. It's hard-wired to use uv.
> Just make sure that the unwrap uv's are the first ones to be assigned to
> the
> geometry, then follow with the typical layer+uv set for all the other
> mappings. Finally, set your shaders to use uv2, uv3, etc. At least that's
> what we do here. This assumes that all your shaders can choose among
> several
> uv layers.
> Alternatively, if you don't want to alter your current shader setup, then
> rename the attributes as per Ivan's suggestion.
>
> HTH.
>
> --
> ......................................................................
> Mario Marengo                                  mailto:mario at axyzfx.com
> AXYZ ANIMATION                                 http://www.axyzfx.com
> ......................................................................
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-- 
Guillaume Laforge



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