[Sidefx-houdini-list] N in VOPs
Andrew D Lyons
tstexture at gmail.com
Mon Mar 10 12:55:54 EDT 2008
Did you know?
In a VOP SOP building context - if you modify P, points that have no surface
(particles etc) will have their N attribute automatically recomputed to
{0,0,0} ?
... Unless you explicitly wire the input N to the Vopnet output. (In general
attributes going through VOPs will not have their values changed unless you
ask it to happen.)
http://www.sidefx.com/docs/houdini9.1/vex/functions/computenormal
Cheers
--
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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