[Sidefx-houdini-list] H8.2: Renderman .slo output path using RSL vopnet

Andras Ikladi andras.ikladi at gmail.com
Thu Mar 6 10:28:07 EST 2008


Using Houdini 8.2, is there a way to define where a shader is getting
compiled from a VOPnet (dynamically) when using the RSL context? Right
now it goes out to the local /tmp, that's obviously not my preferred
way on a network :)
I would try to avoid converting my vopnet to a shop type every time I
need to send it out from the local workstation.


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