[Sidefx-houdini-list] polyloft interactively

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Tue Mar 4 05:03:33 EST 2008

Hi Rangi,

Yes Simon already pointed me to the PolyKnit.
The is a "flip poly" toggle right in the PolyKnit. Might be a new feature.

Man this whole interactive modeling has really been an eye opener for me.
I was very much used to send models back to the modelers and limit my 
work to non-destructive processes.
But now I feel more confident to cross that limit.

blue mountain barbie ;-)

Rangi Sutton wrote:
> Ben Schrijvers wrote:
>> Hi there,
>> Allmost unbelievable but I'm actually modeling manually in Houdini at 
>> the moment...
>> I need to stitch up two intersecting shapes and make them into one 
>> single surface.
>> At the intersection I'm creating new edges with PolySplit.
>> Then blast all overlapping unneeded poly's.
>> Now I need to stitch/loft the two shapes together at the just created 
>> new edges.. which are now after the blast the outer edge of the shapes.
>> The question is can I interactively use PolyLoft?
>> Or should I try PolyStitch?
>> My workaround now is to create (by snapping to edges) two curves and 
>> PolyLoft those.
>> Then fuse the three surfaces together.
>> But that's a lot of nodes and oldschool network wiring.. is there a more 
>> artisty way?
> Schrijvers,
> Sounds like you're looking for polyKnit. If you're trying to create a 
> new poly, which I thinks you are.  Often you'll need to throw down a 
> reverse sop if you draw the thing backwards.
> Amsterdamian coffee,
> r.
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