[Sidefx-houdini-list] polyloft interactively

Simon Barrick simon at primalpictures.com
Tue Mar 4 04:58:39 EST 2008

There's a reverse option right on the polyknit sop...

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Rangi
Sent: 04 March 2008 04:56
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] polyloft interactively

Ben Schrijvers wrote:
> Hi there,
> Allmost unbelievable but I'm actually modeling manually in Houdini at
> the moment...
> I need to stitch up two intersecting shapes and make them into one 
> single surface.
> At the intersection I'm creating new edges with PolySplit.
> Then blast all overlapping unneeded poly's.
> Now I need to stitch/loft the two shapes together at the just created
> new edges.. which are now after the blast the outer edge of the
> The question is can I interactively use PolyLoft?
> Or should I try PolyStitch?
> My workaround now is to create (by snapping to edges) two curves and
> PolyLoft those.
> Then fuse the three surfaces together.
> But that's a lot of nodes and oldschool network wiring.. is there a 
> more
> artisty way?

Sounds like you're looking for polyKnit. If you're trying to create a 
new poly, which I thinks you are.  Often you'll need to throw down a 
reverse sop if you draw the thing backwards.

Amsterdamian coffee,

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