[Sidefx-houdini-list] polyloft interactively
rangi at kanuka.com.au
Mon Mar 3 23:55:35 EST 2008
Ben Schrijvers wrote:
> Hi there,
> Allmost unbelievable but I'm actually modeling manually in Houdini at
> the moment...
> I need to stitch up two intersecting shapes and make them into one
> single surface.
> At the intersection I'm creating new edges with PolySplit.
> Then blast all overlapping unneeded poly's.
> Now I need to stitch/loft the two shapes together at the just created
> new edges.. which are now after the blast the outer edge of the shapes.
> The question is can I interactively use PolyLoft?
> Or should I try PolyStitch?
> My workaround now is to create (by snapping to edges) two curves and
> PolyLoft those.
> Then fuse the three surfaces together.
> But that's a lot of nodes and oldschool network wiring.. is there a more
> artisty way?
Sounds like you're looking for polyKnit. If you're trying to create a
new poly, which I thinks you are. Often you'll need to throw down a
reverse sop if you draw the thing backwards.
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