[Sidefx-houdini-list] maya oceans vs houdini oceans

Adrian Lee dryrainstudios at gmail.com
Mon Mar 3 16:13:08 EST 2008


good point

On 03/03/2008, Andrew D Lyons <tstexture at gmail.com> wrote:
>
> I was using it for river chop. I cant send any of the stuff I have,
> but it looks pretty nice. Being able to do all sorts of crazy
> procedural modelling stuff was the ticket. As always, even if the Maya
> tool works OK out of the box, unless you are doing a shot that works
> within the range of outcomes it was designed for - things could get
> pretty hairy pretty quickly.
>
> Cheers
>
>
>
> On 03/03/2008, Adrian Lee <dryrainstudios at gmail.com> wrote:
> > thanks guys prompt as always.
> >
> >  Has anyone got any more rendered examples of that they can show of the
> >  houdini stuff. The maya one creates good results straight out of the
> box but
> >  is a bit dificult to control where as I imagine the houdini ones have
> alot
> >  more control of wind and wave functions and wont flicker or tesalate as
> >  obviously.
> >
> >  Has anyone sucsessfully compiled the oceanSop for fedora and H9.1?
> there
> >  were suggestions on the thread but I couldnt see anything concrete.
> >
> >
> >  Ed
>
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> >
>
>
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
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