[Sidefx-houdini-list] VOPs question

Andrew D Lyons tstexture at gmail.com
Thu Jun 19 21:34:27 EDT 2008


Ah - nice solution...

Thanks!

2008/6/19 Peter Bowmar <pbowmar at gmail.com>:
> The "correct" way (I use the term Correct very loosely here) would be
> to create the pattern in the Displacement shader, then use "dimport()"
> to import the values in the Surface shader. That way the pattern code
> runs once, saving a lot of computation time.
>
> Having said that, I like the HDA suggestion, so you have as much
> "generic" code as possible inside HDAs that are easy to update as
> needed.
>
> Cheers,
>
> Peter B
>
> 2008/6/19 Andrew D Lyons <tstexture at gmail.com>:
>> You could make a VOP subnet HDA and us that in both - assuming you
>> were ok with constant args to all parms inside the  subnet.
>>
>> 2008/6/19 Phil Spicer <PSpicer at bournemouth.ac.uk>:
>>> Hi,
>>>
>>> Is there a way to import a vop network into another context? For example if I were to create a simple pattern surface and then wanted to import that pattern into a displacement shader so that it was dynamically linked, how would I go about it? Is there an Object Merge SOP equivalent in VOPs?
>>>
>>> Kind regards,
>>>
>>> Phil.
>>>
>>>
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>>
>>
>>
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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