[Sidefx-houdini-list] VOPs question
Andrew D Lyons
tstexture at gmail.com
Thu Jun 19 11:45:59 EDT 2008
You could make a VOP subnet HDA and us that in both - assuming you
were ok with constant args to all parms inside the subnet.
2008/6/19 Phil Spicer <PSpicer at bournemouth.ac.uk>:
> Is there a way to import a vop network into another context? For example if I were to create a simple pattern surface and then wanted to import that pattern into a displacement shader so that it was dynamically linked, how would I go about it? Is there an Object Merge SOP equivalent in VOPs?
> Kind regards,
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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