[Sidefx-houdini-list] VOPs question

Olex P hoknamahn at gmail.com
Thu Jun 19 11:39:07 EDT 2008


I'd like to add that there is no "good" way to link arbitrary VOP networks.

On Thu, Jun 19, 2008 at 4:29 PM, Olex P <hoknamahn at gmail.com> wrote:

> Hi Phil,
> You can generate texture in COPs and use it in Texture VOP. Or you could
> generate texture in displacement context and import it from surface context
> using dimport().
>
>
> On Thu, Jun 19, 2008 at 4:17 PM, Phil Spicer <PSpicer at bournemouth.ac.uk>
> wrote:
>
>> Hi,
>>
>> Is there a way to import a vop network into another context? For example
>> if I were to create a simple pattern surface and then wanted to import that
>> pattern into a displacement shader so that it was dynamically linked, how
>> would I go about it? Is there an Object Merge SOP equivalent in VOPs?
>>
>> Kind regards,
>>
>> Phil.
>>
>>
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>
>



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