[Sidefx-houdini-list] VOPs question

Olex P hoknamahn at gmail.com
Thu Jun 19 11:29:56 EDT 2008


Hi Phil,
You can generate texture in COPs and use it in Texture VOP. Or you could
generate texture in displacement context and import it from surface context
using dimport().

On Thu, Jun 19, 2008 at 4:17 PM, Phil Spicer <PSpicer at bournemouth.ac.uk>
wrote:

> Hi,
>
> Is there a way to import a vop network into another context? For example if
> I were to create a simple pattern surface and then wanted to import that
> pattern into a displacement shader so that it was dynamically linked, how
> would I go about it? Is there an Object Merge SOP equivalent in VOPs?
>
> Kind regards,
>
> Phil.
>
>
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