[Sidefx-houdini-list] VOPs question

Phil Spicer PSpicer at bournemouth.ac.uk
Thu Jun 19 11:17:59 EDT 2008


Is there a way to import a vop network into another context? For example if I were to create a simple pattern surface and then wanted to import that pattern into a displacement shader so that it was dynamically linked, how would I go about it? Is there an Object Merge SOP equivalent in VOPs?

Kind regards,


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