[Sidefx-houdini-list] export to maya & mental ray

Rangi Sutton rangi.sutton at gmail.com
Thu Jun 12 20:49:52 EDT 2008

2008/6/12 Garman Lists <garman_lists at sbcglobal.net>:

> I'll be looking forward to see how the difference of polygon-to-polygon
> smooth shading is handled in the export/import.

Just looking at the 9.1 importer, it seems to read in the geo, animate it's
vertex cache (channel sop), then cusps the appropriate edges (edgecusp)


Rangi Sutton Kanuka Studio Pty Ltd
rangi at kanuka.com.au http://www.kanuka.com.au/
Studio +61 (0)7 3139 1040 35 Dover St. Albion
Mobile +61 (0)4 1521 1280 QLD 4010 Australia

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