[Sidefx-houdini-list] export to maya & mental ray

Rangi Sutton rangi.sutton at gmail.com
Thu Jun 12 20:49:52 EDT 2008


2008/6/12 Garman Lists <garman_lists at sbcglobal.net>:

>
> I'll be looking forward to see how the difference of polygon-to-polygon
> smooth shading is handled in the export/import.
>


Just looking at the 9.1 importer, it seems to read in the geo, animate it's
vertex cache (channel sop), then cusps the appropriate edges (edgecusp)

r.


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