[Sidefx-houdini-list] export to maya & mental ray

Pablo Giménez pablogipi at gmail.com
Thu Jun 12 15:07:45 EDT 2008


2008/6/12 Jed Schwartz <jed at jedschwartz.com>:

> We (were) thinking that mental ray might be the best way to match
> into the shots that our maya crew is producing- Having run a few
> tests importing the maya files via fbx, we're finding that the mantra
> shaders generated in the translation are pretty close-- with a bit of
> tweaking we should be able to match well enough to mingle shots and
> avoid the added headache of another renderer-!

Good newsw that the importer correctly gets shaders.
This can be a reat time saver

>
>
> Thanks!
>
> Jed-
>
>
> On Jun 11, 2008, at 6:13 PM, Pablo Giménez wrote:
>
> > 2008/6/11 Abdelkareem Abonamous <anamous at gmail.com>:
> >
> >> Hi Jed,
> >>
> >> I'm wondering if there is a specific reason for Mental Ray other than
> >> the obvious experience. I don't want to sound like a sales pitch but
> >> we as a small studio have been MR users for the longest time now ever
> >> since we got into Mantra - specially for HD work, and even more once
> >> you get into licensing..
> >
> > Yes I am complitelly agree, in my experience Mantra is at least as
> > good as
> > MR.
> > Obviously it depends of the knowhow the studio have about mantra
> > compared
> > with MR, but looking only at technical reasons Mantra is really
> > capable,
> > even I think that in raytracing is really close and in some areas
> > faster
> > than MR. And of course is by far more flexible and easy to develope
> > shaders
> > in Mantra than in MR.
> >
> >>
> >>
> >> cheers,
> >> Abdelkareem
> >>
> >>
> >>
> >> On Jun 11, 2008, at 6:12 PM, Jed Schwartz wrote:
> >>
> >>> We're partnering with a couple of other small studios  on a boatload
> >>> of shots for a lage (for us) HD broadcast project. I have a few
> >>> cross
> >>> platform issues to wrangle and hope you guys might be able to offer
> >>> some insight.
> >>>
> >>> A couple of our teams with be using houdini, while another is
> >>> working
> >>> exclusively in maya. We're getting really great results importing
> >>> the
> >>> maya files into houdini via fbx-
> >>>
> >>> Is there a reasonably reliable path for exporting houdini scenes so
> >>> they can be read into maya- or is this just a one way path?
> >>>
> >>> We're considering rendering most of the project with mental-ray- I
> >>> have not used mental ray with houdini  and I'm having trouble
> >>> finding
> >>> a direct source for purchasing MR licenses- or a clear set of notes
> >>> on how to set up a stand-alone mental ray renderer- ??
> >>>
> >>> As always I am grateful for any suggestions!
> >>>
> >>> Thanks!
> >>>
> >>> Jed-
> >>>
> >>>
> >>> _______________________________________________
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> >>> Sidefx-houdini-list at sidefx.com
> >>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> >> _______________________________________________
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> >>
> >
> >
> >
> > --
> > Un saludo
> > Best Regards
> > Pablo Giménez
> > _______________________________________________
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> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
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-- 
Un saludo
Best Regards
Pablo Giménez



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