[Sidefx-houdini-list] export to maya & mental ray

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Thu Jun 12 04:31:08 EDT 2008


I wish we could do polygon-to-polygon smooth shading in the Houdini 
viewport...
It seems vertex normals are supported by Mantra already... let's hope we 
get a chance to actually see them interactively.

good morning,
benS


Garman Lists wrote:
> I'll be looking forward to see how the difference of polygon-to-polygon 
> smooth shading is handled in the export/import.
>
> -G
>
>
>
> Alvaro Castaneda wrote:
>   
>> okey i'm totally freak out
>>
>> is this news out yet!!
>>
>> I saw a post from robert in the forums about this news release for Thursday
>> or Friday.
>>
>> is this out yet??
>>
>> damn this is exciting
>>
>> thank you
>>
>> On Wed, Jun 11, 2008 at 10:20 AM, Jed Schwartz <jed at jedschwartz.com> wrote:
>>
>>   
>>     
>>> I can't believe that 30 seconds after I posted this request, I
>>> received this bit of info in a note from Janet-:
>>> ----------
>>> *What's New....*
>>>
>>> For all platforms, Houdini 9.5 includes a number of key productivity
>>> enhancements including FBX export with support for geometry, lights,
>>> cameras, animation, hierarchies, skeletons, weighted skins, UVs,
>>> geometry caches, particles, and dynamic simulations. Adobe
>>> Illustrator and eps import has also been included.
>>> -----------
>>> Obviously we'll give this a try --
>>>
>>> The mental ray question is still up for grabs!
>>>
>>> Thanks,
>>>
>>> Jed-
>>>
>>>
>>>
>>> On Jun 11, 2008, at 12:12 PM, Jed Schwartz wrote:
>>>
>>>     
>>>       
>>>> We're partnering with a couple of other small studios  on a boatload
>>>> of shots for a lage (for us) HD broadcast project. I have a few cross
>>>> platform issues to wrangle and hope you guys might be able to offer
>>>> some insight.
>>>>
>>>> A couple of our teams with be using houdini, while another is working
>>>> exclusively in maya. We're getting really great results importing the
>>>> maya files into houdini via fbx-
>>>>
>>>> Is there a reasonably reliable path for exporting houdini scenes so
>>>> they can be read into maya- or is this just a one way path?
>>>>
>>>> We're considering rendering most of the project with mental-ray- I
>>>> have not used mental ray with houdini  and I'm having trouble finding
>>>> a direct source for purchasing MR licenses- or a clear set of notes
>>>> on how to set up a stand-alone mental ray renderer- ??
>>>>
>>>> As always I am grateful for any suggestions!
>>>>
>>>> Thanks!
>>>>
>>>> Jed-
>>>>
>>>>
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>>>>       
>>>>         
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>>>
>>>     
>>>       
>>
>>   
>>     
>
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