[Sidefx-houdini-list] export to maya & mental ray

Garman Lists garman_lists at sbcglobal.net
Wed Jun 11 17:43:26 EDT 2008


I'll be looking forward to see how the difference of polygon-to-polygon 
smooth shading is handled in the export/import.

-G



Alvaro Castaneda wrote:
> okey i'm totally freak out
>
> is this news out yet!!
>
> I saw a post from robert in the forums about this news release for Thursday
> or Friday.
>
> is this out yet??
>
> damn this is exciting
>
> thank you
>
> On Wed, Jun 11, 2008 at 10:20 AM, Jed Schwartz <jed at jedschwartz.com> wrote:
>
>   
>> I can't believe that 30 seconds after I posted this request, I
>> received this bit of info in a note from Janet-:
>> ----------
>> *What's New....*
>>
>> For all platforms, Houdini 9.5 includes a number of key productivity
>> enhancements including FBX export with support for geometry, lights,
>> cameras, animation, hierarchies, skeletons, weighted skins, UVs,
>> geometry caches, particles, and dynamic simulations. Adobe
>> Illustrator and eps import has also been included.
>> -----------
>> Obviously we'll give this a try --
>>
>> The mental ray question is still up for grabs!
>>
>> Thanks,
>>
>> Jed-
>>
>>
>>
>> On Jun 11, 2008, at 12:12 PM, Jed Schwartz wrote:
>>
>>     
>>> We're partnering with a couple of other small studios  on a boatload
>>> of shots for a lage (for us) HD broadcast project. I have a few cross
>>> platform issues to wrangle and hope you guys might be able to offer
>>> some insight.
>>>
>>> A couple of our teams with be using houdini, while another is working
>>> exclusively in maya. We're getting really great results importing the
>>> maya files into houdini via fbx-
>>>
>>> Is there a reasonably reliable path for exporting houdini scenes so
>>> they can be read into maya- or is this just a one way path?
>>>
>>> We're considering rendering most of the project with mental-ray- I
>>> have not used mental ray with houdini  and I'm having trouble finding
>>> a direct source for purchasing MR licenses- or a clear set of notes
>>> on how to set up a stand-alone mental ray renderer- ??
>>>
>>> As always I am grateful for any suggestions!
>>>
>>> Thanks!
>>>
>>> Jed-
>>>
>>>
>>> _______________________________________________
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>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>       
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>>
>>     
>
>
>
>   




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