[Sidefx-houdini-list] export to maya & mental ray
pingo van der brinkloev
houdinilist at comxnet.dk
Wed Jun 11 17:06:28 EDT 2008
Bring it on!
On 11/06/2008, at 18.20, Jed Schwartz wrote:
> I can't believe that 30 seconds after I posted this request, I
> received this bit of info in a note from Janet-:
> *What's New....*
> For all platforms, Houdini 9.5 includes a number of key productivity
> enhancements including FBX export with support for geometry, lights,
> cameras, animation, hierarchies, skeletons, weighted skins, UVs,
> geometry caches, particles, and dynamic simulations. Adobe
> Illustrator and eps import has also been included.
> Obviously we'll give this a try --
> The mental ray question is still up for grabs!
> On Jun 11, 2008, at 12:12 PM, Jed Schwartz wrote:
>> We're partnering with a couple of other small studios on a boatload
>> of shots for a lage (for us) HD broadcast project. I have a few cross
>> platform issues to wrangle and hope you guys might be able to offer
>> some insight.
>> A couple of our teams with be using houdini, while another is working
>> exclusively in maya. We're getting really great results importing the
>> maya files into houdini via fbx-
>> Is there a reasonably reliable path for exporting houdini scenes so
>> they can be read into maya- or is this just a one way path?
>> We're considering rendering most of the project with mental-ray- I
>> have not used mental ray with houdini and I'm having trouble finding
>> a direct source for purchasing MR licenses- or a clear set of notes
>> on how to set up a stand-alone mental ray renderer- ??
>> As always I am grateful for any suggestions!
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list