[Sidefx-houdini-list] export to maya & mental ray

Jed Schwartz jed at jedschwartz.com
Wed Jun 11 12:20:29 EDT 2008

I can't believe that 30 seconds after I posted this request, I  
received this bit of info in a note from Janet-:
*What's New....*

For all platforms, Houdini 9.5 includes a number of key productivity  
enhancements including FBX export with support for geometry, lights,  
cameras, animation, hierarchies, skeletons, weighted skins, UVs,  
geometry caches, particles, and dynamic simulations. Adobe  
Illustrator and eps import has also been included.
Obviously we'll give this a try --

The mental ray question is still up for grabs!



On Jun 11, 2008, at 12:12 PM, Jed Schwartz wrote:

> We're partnering with a couple of other small studios  on a boatload
> of shots for a lage (for us) HD broadcast project. I have a few cross
> platform issues to wrangle and hope you guys might be able to offer
> some insight.
> A couple of our teams with be using houdini, while another is working
> exclusively in maya. We're getting really great results importing the
> maya files into houdini via fbx-
> Is there a reasonably reliable path for exporting houdini scenes so
> they can be read into maya- or is this just a one way path?
> We're considering rendering most of the project with mental-ray- I
> have not used mental ray with houdini  and I'm having trouble finding
> a direct source for purchasing MR licenses- or a clear set of notes
> on how to set up a stand-alone mental ray renderer- ??
> As always I am grateful for any suggestions!
> Thanks!
> Jed-
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