[Sidefx-houdini-list] disappearing HDA parameters

Jerry Corda-Stanley jerry at intelligentcreatures.com
Fri Jun 6 18:15:54 EDT 2008

I have to admit to being with Jim on this one. Pipeline takes the worry out
of asset management, particularly with otls. As it versions everything you
can decide which version of it, or any other asset, you want to use in a shot.

I don't usually plug products, but I'm hoping Jim will buy me a beer.

----- "Jim Callahan" <callahan at temerity.us> wrote:
> Pablo Giménez Pizarro wrote:
> > For all the topics we have been covering in this thread can be  
> > splitted in 3 areas:
> > - Versioning
> > - Dependencies
> > - Asset managing and tracking
> >
> > Every topic depend from the previous, is impossible to have  
> > dependencies tacking without a correct versioning and again is  
> > impossible to have a correct asset management without versioning and
> > dependencies.
> >   
> I couldn't agree more.   But those concepts are equally valid for
> every 
> "asset" in a production whether its an OTL, Maya scene, Nuke script, 
> RenderMan shader or whatever.   These dependencies span across files 
> generated from more than one application.  And don't forget adding 
> knowledge about how to regenerate/rebake these things if they go
> stale.  
> That's why in my admittedly biased opinion this kind of thing is much
> better handled outside any one particular application at a higher
> level 
> by something like our  application (Temerity Pipeline) or your own
> home 
> grown equivalent.  
> -- 
> Jim Callahan - President - Temerity Software <www.temerity.us>
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