[Sidefx-houdini-list] SHOPS generic shaders
Robert D.M. Smith
robert.dm.smith at gmail.com
Fri Jun 6 12:15:08 EDT 2008
On Fri, Jun 6, 2008 at 12:04 PM, Mark Elendt <mark at sidefx.com> wrote:
> The string in the shader parameter of the generic SHOP is passed
> verbatim (well, with variable expansion) to the renderer.
> For example, in a generic surface, you can set the mantra parameter
> plastic diff ( 1 0 0 )
> to get a red plastic surface.
> It's much easier to simply use the -l option when compiling .vfl files
Hey Mark, good to hear from you. Thanks ... this makes sense now. Perhaps
the help can be updated.
> Please visit http://www.healemru.com/
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