[Sidefx-houdini-list] disappearing HDA parameters
Pablo Giménez Pizarro
pablogipi at gmail.com
Fri Jun 6 07:48:19 EDT 2008
El 06/06/2008, a las 13:33, Peter Robbinson escribió:
> It had a lot to do with the asset manager.
> There were specialists, Michael being an important one, who were the
> responsible for developing and maintaining the digital assets.
> The artists on the production floor accessed the appropriate assets
> a given scene through the embedded browser. Core used the embedded
> browser to present an interface to the asset manager. Artists only had
> access to the approved assets for an assigned scene. There were ways
> access earlier versions of assets, but only when problems were
> encountered. The assest manager allowed artists to report problems
> reports) and these were automatically reported to the appropriate
> Michael play a big part in getting that system to work, it was quite
> remarkable. That's not to say it worked well all the time, there were
> plenty of work-arounds necessary and it took time to get working
> but it was certainly the best pipeline I had ever encountered. Keep in
> mind Core used version 6 of houdini on that production and digital
> assets were brand new.
Thanks for the explanation Peter.
Now I think that you are agree with me that to take the most from HDA
you need some management tool.
I am not talking to have this complex system developed at CORE but
something simple and easy for the small studios that use tools that
can be used by big houses to develop their own management systems
(like the otlversion command for example)
In my opinion SESI did really well with the character picker and pose
library tools, something like this, in the browser will be great. The
pose library for example is not the most advanced tool, but it works
out of the box and for a small studio do the job and if you need to
extent it you can.
> Georg Dümlein wrote:
>> Michael Goldfarb <goldfarb at coredp.com> schrieb:
>>> The Wild was made almost entirely (like 95%+) without hip files...
>> Sorry for the noobish question , but:
>> How does this work?
>> Are you using HDA that contain the complete scene?
>> a irritated Georg
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>> Sidefx-houdini-list at sidefx.com
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pablogipi at gmail.com
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